This code would eventually merge with the logs Tape Girl had been hiding in a protected area of the game, making it impossible to delete. Over the coming days, Tape Girl worked to isolate and delete this anomaly, eventually referring to it as malicious. The new character made her curious as it didn't behave like other characters in the game and almost seemed to have some sentience behind it. This is when she started seeing Glitchtrap in the game. During this time, Tape Girl was tasked with finishing Jeremy's work on the game. At some point, emails between Fazbear Entertainment and an indie developer were discovered by Tape Girl, revealing the true motives behind Fazbear Entertainment's push for a VR game. Jeremy's death prompted a lawsuit against Silver Parasol Games which was then bought out by some other company, potentially an attempt by Fazbear Entertainment to discredit the studio and shut it down. It is then heavily implied that Jeremy later used a guillotine paper slicer to cut off his own face, presumably dying after spending a little more time in the VR space. His behavior became so bad that the studio began to write him up for minor things in order to create a paper trail and discredit anything he might have to reveal about the development cycle of the game. He seemed to be relatively unwell and disturbed, often complaining of nightmares and eventually getting to a point where nothing would affect him. The only confirmed section of the game they worked on was FNAF 1.ĭuring development, a quality assurance tester named Jeremy began to act erratically. In order to expedite the process, Fazbear Entertainment supplied them with old circuit boards and other technology from vintage animatronics to help with pathing for characters in the game. Little is known about Silver Parasol Games, with the only known information coming from Tape Girl's logs and some of HandUnit's dialogue.įazbear Entertainment LLC first hired Silver Parasol Games as the development team for The Freddy Fazbear Virtual Experience.
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